Dire Lion

is a Dire Animal

is a Lion



3e

         
   TN   
         

Pathfinder facts

  • CR: 5
  • XP: 1,600
  • Size: Large
  • Type: Animal
  • Initiative: +6
  • Senses: low-light vision, scent
  • AC: 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, –1 size)
  • HP: 60 (8d8+24)
  • Saves: Fort +9, Ref +8, Will +3
  • Speed: 40 ft.
  • Melee: bite +12 (1d8+7 plus grab), 2 claws +13 (1d6+7)
  • Space: 10 ft.
  • Reach: 5 ft.
  • Abilities: Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10
  • Attacks: Base Atk +6; CMB +14 (+18 grapple); CMD 26 (30 vs. trip)
  • Feats: Improved Initiative, Run, Skill Focus (Perception), Weapon Focus (claw)
  • Skills: Acrobatics +11, Perception +11, Stealth +7 (+11 in undergrowth); Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in undergrowth)
  • Organization: solitary, pair, or pride (3–8)
  • Treasure: incidental
 

Pathfinder sources

 

D&D 3.5 facts

  • Type: Animal
  • Size: Large
  • CR: 5
 

D&D 3.5 sources

 

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10
  • AC: 15 (-1 size, +2 Dex, +4 natural)
  • Advancement: 9-16 HD (Large); 17-24 HD (Huge)
  • Attacks: 2 claws +12 melee, bite +7 melee
  • CR: 5
  • Damage: Claw 1d6+7, bite 1d8+3
  • HD: 8d8+24 (60)
  • Initiative: +2 (Dex)
  • Organization: Solitary, pair, or pride (6-10)
  • Qualities: Scent
  • Reach: 5 ft. by 10 ft./5 ft.
  • Saves: Fort +9, Ref +8, Will +7
  • Size: Large
  • Skills: Dire lions receive a +4 racial bonus to Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
  • Speed: 40 ft.
  • Terrain: Any forest, hill, mountains, plains, and underground
  • Treasure: None
  • Type: Animal